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Collectibles, Toys & Cards — Global Peer Comparison

by psind707

Equity Research · Sector Comp
Owned-vs-licensed IP framework · anchored on Bandai Namco (7832.T) · ROIC included
Data pulled May 2026 · single-provider ROIC (stockanalysis.com) for cross-comparability unless noted · figures directional, not filing-precise for small caps

The collectibles/toys/cards complex sorts cleanly on one axis: who owns the IP and who merely licenses or distributes it. Ownership is what drives the >40% operating margins and triple-digit ROIC at the top of the table; licensees and distributors capture thin slices of the same demand. The structural read: Bandai Namco is the cheapest quality name in the global set, priced on its cyclical game half while its highest-margin, owned-IP collectibles engine (Gundam, Digimon, plus its TCG platform) keeps compounding.

Peer comp table

CompanyTickerMkt capP/EP/B Op marginROICROERev growthIP model
Games WorkshopGAW.L ~£6.5B31.6xhigh ~42%104%68% ~10–13%Owns + makes
Pop Mart9992.HK ~$26B14.8x8.5x 45.9%157%78% +185% FY25Acquired-artist IP
Konami9766.T large33.7x— high29.2%17.0% midOwns (Yu-Gi-Oh)
Bandai Namco7832.T ¥2.36T
(~$15B)
17.8xmid 14% grp
18.8% T&H
15–29%*17.0% +8.6%Mixed (owns Gundam)
Bushiroad7803.T ~¥34–40B~14–15x†1.2–1.6x ~10%n/a~20% +8.2% H1Owns TCG IP
SAMG Ent.419530 ~$230M~12xmid low (+)n/aturning+ +22%Owns IP (Teenieping)
Happinet7552.T ~¥76Bmidlow ~4%n/amid +19.9% 9MDistributor (BN ~27%)
Tay Two7610.T ¥9.0B
(~$58M)
~13xlow lown/arising +9.5%/2yResale (古本市場 + トレカパーク)
Kaitori Okoku3181.T ~¥2.4B7.9x0.82x 5.8%n/amodest +12.8%Resale (used toys/cards)

ROIC > cost of capital, clear excess returns thin / low returns not pulled

* Bandai ROIC is method-dependent: ~29% (stockanalysis.com), ~15% (TipRanks, broader capital base), ROCE ~23% (Simply Wall St). Read as directional.
† Bushiroad P/E: reported forward P/E (~6x) is distorted by a one-time gain from a consolidated-subsidiary disposal (May 27 2026 disclosure); the normalized operating multiple is ~14–15x. Note Bushiroad's fiscal year ends June (FY2026.6), so periods do not align with the March-end names.

Quality tiering

Tier 1  Own-IP compounders — margin + moat

Games Workshop is the ceiling: ~42% op margin, 104% ROIC, owns the entire stack, priced for it (31.6x). Pop Mart screens even higher on returns (157% ROIC, 45.9% op margin — asset-light artist-IP economics) and has de-rated to ~15x after a ~40% drawdown; Labubu concentration (~40% of revenue) is the underwrite. Konami and Bandai own their flagship TCGs (Yu-Gi-Oh / Gundam). Konami re-rated to ~34x on the MGS/Silent Hill revival; Bandai is the cheap one at 17.8x despite owning the #1 IP and carrying ¥421B net cash.

Tier 2  Smaller own-IP names

Bushiroad (7803) is the standout find — it owns Weiss Schwarz and Cardfight!! Vanguard (TCG ~47% of revenue, paper-margin economics), ~20% ROE, H1 operating profit +68.5% on TCG + live-event strength, ~14–15x clean. Caveats: TSE Growth-listed, illiquid, and management guides full-year down despite the strong half — the market doubts the momentum holds. SAMG (419530) owns Teenieping and is vertically integrating content→toys→retail (the Pop Mart/GW playbook), but it is a ~$230M micro-cap that only just turned profitable — a call option on "Korea's Disney," not a proven compounder.

Tier 3  Picks-and-shovels — ride volume, no IP

Happinet (7552), ~27%-owned by Bandai Namco (equity-method affiliate), is the group distributor: +19.9% revenue / +36.7% OP (9M FY2026.3) confirms the Japanese toy/card boom at the channel, but on a thin ~4% margin — and a slice of its profit already flows into Bandai's reported earnings. A volume proxy, not an IP proxy.

Tier 4  Resale-cycle trades — Japan-only edge

Tay Two (7610) runs a dedicated TCG store chain (トレカパーク) alongside 古本市場; OP +51% last year, ~13x — levered to the secondary card market (singles, graded slabs). Kaitori Okoku (3181) is the cheapest screen in the set (7.9x P/E, 0.82x P/B), a reuse chain with a card/hobby tilt. Both are momentum trades on booster sell-through and PSA grading, not compounders; both are micro-cap and illiquid.

What the table says

  1. Bandai is the cheapest quality name. 17.8x vs GW 31.6x / Konami 33.7x, owns the #1 IP (Gundam), ¥421B net cash, ROIC comfortably above its ~5% WACC. The multiple gap to the own-IP peers is the core mispricing — it is being priced on its cyclical game half.
  2. Bushiroad is the genuine new candidate. Own-TCG IP, ~20% ROE, paper margins, exploding H1 profit, ~14–15x clean — but the conservative full-year guide and Growth-board illiquidity are why it is cheap. The work: is the down-guide sandbagging, or is the TCG cycle peaking?
  3. The resale layer is uncorrelated optionality. Tay Two and Kaitori Okoku rise on the secondary market even if no single publisher wins; cheapest on P/B, but micro-cap risk.
  4. Don't make the distributor a primary bet. Happinet's strong print is best used as confirmation of Japanese toy/card demand (supporting the Bandai Toys & Hobby growth assumption), not as the trade itself.

Data caveats

ROIC sourced from a single provider (stockanalysis.com) for cross-comparability; provider methodologies differ materially (see Bandai note), so ROIC is a directional ranking, not a precise figure. Small-cap Japanese/Korean rows (Bushiroad, Happinet, Tay Two, Kaitori Okoku, SAMG) carry scattered reporting dates (Apr–May 2026) and thinner coverage — treat caps/multiples as approximate. Bandai Namco net cash confirmed at ¥421B (¥656/share); its stake in Happinet is ~27% (equity-method affiliate); Tay Two market cap ¥9.0B on 68.7M shares (FY ends February).

Internal research note. Not investment advice. Figures are best-available as of May 2026 and may be revised. Owned-vs-licensed framework and ROIC rankings are analytical judgments, not provider ratings.

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